flow like the river
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480
VISUALIZACION/node_modules/d3-octree/dist/d3-octree.js
generated
vendored
Executable file
480
VISUALIZACION/node_modules/d3-octree/dist/d3-octree.js
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vendored
Executable file
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// https://github.com/vasturiano/d3-octree v1.0.2
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
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typeof define === 'function' && define.amd ? define(['exports'], factory) :
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(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.d3 = global.d3 || {}));
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})(this, (function (exports) { 'use strict';
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function tree_add(d) {
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const x = +this._x.call(null, d),
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y = +this._y.call(null, d),
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z = +this._z.call(null, d);
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return add(this.cover(x, y, z), x, y, z, d);
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}
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function add(tree, x, y, z, d) {
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if (isNaN(x) || isNaN(y) || isNaN(z)) return tree; // ignore invalid points
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var parent,
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node = tree._root,
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leaf = {data: d},
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x0 = tree._x0,
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y0 = tree._y0,
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z0 = tree._z0,
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x1 = tree._x1,
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y1 = tree._y1,
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z1 = tree._z1,
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xm,
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ym,
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zm,
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xp,
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yp,
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zp,
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right,
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bottom,
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deep,
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i,
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j;
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// If the tree is empty, initialize the root as a leaf.
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if (!node) return tree._root = leaf, tree;
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// Find the existing leaf for the new point, or add it.
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while (node.length) {
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm;
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if (parent = node, !(node = node[i = deep << 2 | bottom << 1 | right])) return parent[i] = leaf, tree;
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}
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// Is the new point is exactly coincident with the existing point?
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xp = +tree._x.call(null, node.data);
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yp = +tree._y.call(null, node.data);
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zp = +tree._z.call(null, node.data);
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if (x === xp && y === yp && z === zp) return leaf.next = node, parent ? parent[i] = leaf : tree._root = leaf, tree;
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// Otherwise, split the leaf node until the old and new point are separated.
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do {
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parent = parent ? parent[i] = new Array(8) : tree._root = new Array(8);
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if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
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if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
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if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm;
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} while ((i = deep << 2 | bottom << 1 | right) === (j = (zp >= zm) << 2 | (yp >= ym) << 1 | (xp >= xm)));
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return parent[j] = node, parent[i] = leaf, tree;
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}
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function addAll(data) {
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if (!Array.isArray(data)) data = Array.from(data);
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const n = data.length;
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const xz = new Float64Array(n);
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const yz = new Float64Array(n);
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const zz = new Float64Array(n);
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let x0 = Infinity,
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y0 = Infinity,
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z0 = Infinity,
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x1 = -Infinity,
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y1 = -Infinity,
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z1 = -Infinity;
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// Compute the points and their extent.
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for (let i = 0, d, x, y, z; i < n; ++i) {
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if (isNaN(x = +this._x.call(null, d = data[i])) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) continue;
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xz[i] = x;
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yz[i] = y;
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zz[i] = z;
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if (x < x0) x0 = x;
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if (x > x1) x1 = x;
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if (y < y0) y0 = y;
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if (y > y1) y1 = y;
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if (z < z0) z0 = z;
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if (z > z1) z1 = z;
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}
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// If there were no (valid) points, abort.
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if (x0 > x1 || y0 > y1 || z0 > z1) return this;
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// Expand the tree to cover the new points.
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this.cover(x0, y0, z0).cover(x1, y1, z1);
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// Add the new points.
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for (let i = 0; i < n; ++i) {
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add(this, xz[i], yz[i], zz[i], data[i]);
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}
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return this;
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}
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function tree_cover(x, y, z) {
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if (isNaN(x = +x) || isNaN(y = +y) || isNaN(z = +z)) return this; // ignore invalid points
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var x0 = this._x0,
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y0 = this._y0,
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z0 = this._z0,
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x1 = this._x1,
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y1 = this._y1,
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z1 = this._z1;
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// If the octree has no extent, initialize them.
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// Integer extent are necessary so that if we later double the extent,
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// the existing octant boundaries don’t change due to floating point error!
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if (isNaN(x0)) {
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x1 = (x0 = Math.floor(x)) + 1;
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||||
y1 = (y0 = Math.floor(y)) + 1;
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z1 = (z0 = Math.floor(z)) + 1;
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}
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// Otherwise, double repeatedly to cover.
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else {
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var t = x1 - x0 || 1,
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node = this._root,
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parent,
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i;
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while (x0 > x || x >= x1 || y0 > y || y >= y1 || z0 > z || z >= z1) {
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||||
i = (z < z0) << 2 | (y < y0) << 1 | (x < x0);
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parent = new Array(8), parent[i] = node, node = parent, t *= 2;
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switch (i) {
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case 0: x1 = x0 + t, y1 = y0 + t, z1 = z0 + t; break;
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case 1: x0 = x1 - t, y1 = y0 + t, z1 = z0 + t; break;
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||||
case 2: x1 = x0 + t, y0 = y1 - t, z1 = z0 + t; break;
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case 3: x0 = x1 - t, y0 = y1 - t, z1 = z0 + t; break;
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case 4: x1 = x0 + t, y1 = y0 + t, z0 = z1 - t; break;
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case 5: x0 = x1 - t, y1 = y0 + t, z0 = z1 - t; break;
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case 6: x1 = x0 + t, y0 = y1 - t, z0 = z1 - t; break;
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||||
case 7: x0 = x1 - t, y0 = y1 - t, z0 = z1 - t; break;
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||||
}
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}
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if (this._root && this._root.length) this._root = node;
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}
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this._x0 = x0;
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this._y0 = y0;
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this._z0 = z0;
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this._x1 = x1;
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this._y1 = y1;
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this._z1 = z1;
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return this;
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}
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function tree_data() {
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var data = [];
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this.visit(function(node) {
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if (!node.length) do data.push(node.data); while (node = node.next)
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});
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return data;
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}
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function tree_extent(_) {
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return arguments.length
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? this.cover(+_[0][0], +_[0][1], +_[0][2]).cover(+_[1][0], +_[1][1], +_[1][2])
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: isNaN(this._x0) ? undefined : [[this._x0, this._y0, this._z0], [this._x1, this._y1, this._z1]];
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}
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function Octant(node, x0, y0, z0, x1, y1, z1) {
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this.node = node;
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this.x0 = x0;
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this.y0 = y0;
|
||||
this.z0 = z0;
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||||
this.x1 = x1;
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this.y1 = y1;
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this.z1 = z1;
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}
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function tree_find(x, y, z, radius) {
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var data,
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x0 = this._x0,
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y0 = this._y0,
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z0 = this._z0,
|
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x1,
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y1,
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z1,
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x2,
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y2,
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z2,
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x3 = this._x1,
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y3 = this._y1,
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z3 = this._z1,
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octs = [],
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node = this._root,
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q,
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i;
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if (node) octs.push(new Octant(node, x0, y0, z0, x3, y3, z3));
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if (radius == null) radius = Infinity;
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else {
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x0 = x - radius, y0 = y - radius, z0 = z - radius;
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||||
x3 = x + radius, y3 = y + radius, z3 = z + radius;
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radius *= radius;
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}
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||||
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||||
while (q = octs.pop()) {
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||||
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// Stop searching if this octant can’t contain a closer node.
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if (!(node = q.node)
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|| (x1 = q.x0) > x3
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|| (y1 = q.y0) > y3
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|| (z1 = q.z0) > z3
|
||||
|| (x2 = q.x1) < x0
|
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|| (y2 = q.y1) < y0
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||||
|| (z2 = q.z1) < z0) continue;
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// Bisect the current octant.
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if (node.length) {
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var xm = (x1 + x2) / 2,
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ym = (y1 + y2) / 2,
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zm = (z1 + z2) / 2;
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octs.push(
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new Octant(node[7], xm, ym, zm, x2, y2, z2),
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new Octant(node[6], x1, ym, zm, xm, y2, z2),
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new Octant(node[5], xm, y1, zm, x2, ym, z2),
|
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new Octant(node[4], x1, y1, zm, xm, ym, z2),
|
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new Octant(node[3], xm, ym, z1, x2, y2, zm),
|
||||
new Octant(node[2], x1, ym, z1, xm, y2, zm),
|
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new Octant(node[1], xm, y1, z1, x2, ym, zm),
|
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new Octant(node[0], x1, y1, z1, xm, ym, zm)
|
||||
);
|
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|
||||
// Visit the closest octant first.
|
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if (i = (z >= zm) << 2 | (y >= ym) << 1 | (x >= xm)) {
|
||||
q = octs[octs.length - 1];
|
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octs[octs.length - 1] = octs[octs.length - 1 - i];
|
||||
octs[octs.length - 1 - i] = q;
|
||||
}
|
||||
}
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||||
|
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// Visit this point. (Visiting coincident points isn’t necessary!)
|
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else {
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var dx = x - +this._x.call(null, node.data),
|
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dy = y - +this._y.call(null, node.data),
|
||||
dz = z - +this._z.call(null, node.data),
|
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d2 = dx * dx + dy * dy + dz * dz;
|
||||
if (d2 < radius) {
|
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var d = Math.sqrt(radius = d2);
|
||||
x0 = x - d, y0 = y - d, z0 = z - d;
|
||||
x3 = x + d, y3 = y + d, z3 = z + d;
|
||||
data = node.data;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
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||||
|
||||
function tree_remove(d) {
|
||||
if (isNaN(x = +this._x.call(null, d)) || isNaN(y = +this._y.call(null, d)) || isNaN(z = +this._z.call(null, d))) return this; // ignore invalid points
|
||||
|
||||
var parent,
|
||||
node = this._root,
|
||||
retainer,
|
||||
previous,
|
||||
next,
|
||||
x0 = this._x0,
|
||||
y0 = this._y0,
|
||||
z0 = this._z0,
|
||||
x1 = this._x1,
|
||||
y1 = this._y1,
|
||||
z1 = this._z1,
|
||||
x,
|
||||
y,
|
||||
z,
|
||||
xm,
|
||||
ym,
|
||||
zm,
|
||||
right,
|
||||
bottom,
|
||||
deep,
|
||||
i,
|
||||
j;
|
||||
|
||||
// If the tree is empty, initialize the root as a leaf.
|
||||
if (!node) return this;
|
||||
|
||||
// Find the leaf node for the point.
|
||||
// While descending, also retain the deepest parent with a non-removed sibling.
|
||||
if (node.length) while (true) {
|
||||
if (right = x >= (xm = (x0 + x1) / 2)) x0 = xm; else x1 = xm;
|
||||
if (bottom = y >= (ym = (y0 + y1) / 2)) y0 = ym; else y1 = ym;
|
||||
if (deep = z >= (zm = (z0 + z1) / 2)) z0 = zm; else z1 = zm;
|
||||
if (!(parent = node, node = node[i = deep << 2 | bottom << 1 | right])) return this;
|
||||
if (!node.length) break;
|
||||
if (parent[(i + 1) & 7] || parent[(i + 2) & 7] || parent[(i + 3) & 7] || parent[(i + 4) & 7] || parent[(i + 5) & 7] || parent[(i + 6) & 7] || parent[(i + 7) & 7]) retainer = parent, j = i;
|
||||
}
|
||||
|
||||
// Find the point to remove.
|
||||
while (node.data !== d) if (!(previous = node, node = node.next)) return this;
|
||||
if (next = node.next) delete node.next;
|
||||
|
||||
// If there are multiple coincident points, remove just the point.
|
||||
if (previous) return (next ? previous.next = next : delete previous.next), this;
|
||||
|
||||
// If this is the root point, remove it.
|
||||
if (!parent) return this._root = next, this;
|
||||
|
||||
// Remove this leaf.
|
||||
next ? parent[i] = next : delete parent[i];
|
||||
|
||||
// If the parent now contains exactly one leaf, collapse superfluous parents.
|
||||
if ((node = parent[0] || parent[1] || parent[2] || parent[3] || parent[4] || parent[5] || parent[6] || parent[7])
|
||||
&& node === (parent[7] || parent[6] || parent[5] || parent[4] || parent[3] || parent[2] || parent[1] || parent[0])
|
||||
&& !node.length) {
|
||||
if (retainer) retainer[j] = node;
|
||||
else this._root = node;
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
function removeAll(data) {
|
||||
for (var i = 0, n = data.length; i < n; ++i) this.remove(data[i]);
|
||||
return this;
|
||||
}
|
||||
|
||||
function tree_root() {
|
||||
return this._root;
|
||||
}
|
||||
|
||||
function tree_size() {
|
||||
var size = 0;
|
||||
this.visit(function(node) {
|
||||
if (!node.length) do ++size; while (node = node.next)
|
||||
});
|
||||
return size;
|
||||
}
|
||||
|
||||
function tree_visit(callback) {
|
||||
var octs = [], q, node = this._root, child, x0, y0, z0, x1, y1, z1;
|
||||
if (node) octs.push(new Octant(node, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1));
|
||||
while (q = octs.pop()) {
|
||||
if (!callback(node = q.node, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1) && node.length) {
|
||||
var xm = (x0 + x1) / 2, ym = (y0 + y1) / 2, zm = (z0 + z1) / 2;
|
||||
if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1));
|
||||
if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1));
|
||||
if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1));
|
||||
if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1));
|
||||
if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm));
|
||||
if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm));
|
||||
if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm));
|
||||
if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm));
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
function tree_visitAfter(callback) {
|
||||
var octs = [], next = [], q;
|
||||
if (this._root) octs.push(new Octant(this._root, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1));
|
||||
while (q = octs.pop()) {
|
||||
var node = q.node;
|
||||
if (node.length) {
|
||||
var child, x0 = q.x0, y0 = q.y0, z0 = q.z0, x1 = q.x1, y1 = q.y1, z1 = q.z1, xm = (x0 + x1) / 2, ym = (y0 + y1) / 2, zm = (z0 + z1) / 2;
|
||||
if (child = node[0]) octs.push(new Octant(child, x0, y0, z0, xm, ym, zm));
|
||||
if (child = node[1]) octs.push(new Octant(child, xm, y0, z0, x1, ym, zm));
|
||||
if (child = node[2]) octs.push(new Octant(child, x0, ym, z0, xm, y1, zm));
|
||||
if (child = node[3]) octs.push(new Octant(child, xm, ym, z0, x1, y1, zm));
|
||||
if (child = node[4]) octs.push(new Octant(child, x0, y0, zm, xm, ym, z1));
|
||||
if (child = node[5]) octs.push(new Octant(child, xm, y0, zm, x1, ym, z1));
|
||||
if (child = node[6]) octs.push(new Octant(child, x0, ym, zm, xm, y1, z1));
|
||||
if (child = node[7]) octs.push(new Octant(child, xm, ym, zm, x1, y1, z1));
|
||||
}
|
||||
next.push(q);
|
||||
}
|
||||
while (q = next.pop()) {
|
||||
callback(q.node, q.x0, q.y0, q.z0, q.x1, q.y1, q.z1);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
function defaultX(d) {
|
||||
return d[0];
|
||||
}
|
||||
|
||||
function tree_x(_) {
|
||||
return arguments.length ? (this._x = _, this) : this._x;
|
||||
}
|
||||
|
||||
function defaultY(d) {
|
||||
return d[1];
|
||||
}
|
||||
|
||||
function tree_y(_) {
|
||||
return arguments.length ? (this._y = _, this) : this._y;
|
||||
}
|
||||
|
||||
function defaultZ(d) {
|
||||
return d[2];
|
||||
}
|
||||
|
||||
function tree_z(_) {
|
||||
return arguments.length ? (this._z = _, this) : this._z;
|
||||
}
|
||||
|
||||
function octree(nodes, x, y, z) {
|
||||
var tree = new Octree(x == null ? defaultX : x, y == null ? defaultY : y, z == null ? defaultZ : z, NaN, NaN, NaN, NaN, NaN, NaN);
|
||||
return nodes == null ? tree : tree.addAll(nodes);
|
||||
}
|
||||
|
||||
function Octree(x, y, z, x0, y0, z0, x1, y1, z1) {
|
||||
this._x = x;
|
||||
this._y = y;
|
||||
this._z = z;
|
||||
this._x0 = x0;
|
||||
this._y0 = y0;
|
||||
this._z0 = z0;
|
||||
this._x1 = x1;
|
||||
this._y1 = y1;
|
||||
this._z1 = z1;
|
||||
this._root = undefined;
|
||||
}
|
||||
|
||||
function leaf_copy(leaf) {
|
||||
var copy = {data: leaf.data}, next = copy;
|
||||
while (leaf = leaf.next) next = next.next = {data: leaf.data};
|
||||
return copy;
|
||||
}
|
||||
|
||||
var treeProto = octree.prototype = Octree.prototype;
|
||||
|
||||
treeProto.copy = function() {
|
||||
var copy = new Octree(this._x, this._y, this._z, this._x0, this._y0, this._z0, this._x1, this._y1, this._z1),
|
||||
node = this._root,
|
||||
nodes,
|
||||
child;
|
||||
|
||||
if (!node) return copy;
|
||||
|
||||
if (!node.length) return copy._root = leaf_copy(node), copy;
|
||||
|
||||
nodes = [{source: node, target: copy._root = new Array(8)}];
|
||||
while (node = nodes.pop()) {
|
||||
for (var i = 0; i < 8; ++i) {
|
||||
if (child = node.source[i]) {
|
||||
if (child.length) nodes.push({source: child, target: node.target[i] = new Array(8)});
|
||||
else node.target[i] = leaf_copy(child);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return copy;
|
||||
};
|
||||
|
||||
treeProto.add = tree_add;
|
||||
treeProto.addAll = addAll;
|
||||
treeProto.cover = tree_cover;
|
||||
treeProto.data = tree_data;
|
||||
treeProto.extent = tree_extent;
|
||||
treeProto.find = tree_find;
|
||||
treeProto.remove = tree_remove;
|
||||
treeProto.removeAll = removeAll;
|
||||
treeProto.root = tree_root;
|
||||
treeProto.size = tree_size;
|
||||
treeProto.visit = tree_visit;
|
||||
treeProto.visitAfter = tree_visitAfter;
|
||||
treeProto.x = tree_x;
|
||||
treeProto.y = tree_y;
|
||||
treeProto.z = tree_z;
|
||||
|
||||
exports.octree = octree;
|
||||
|
||||
}));
|
||||
Loading…
Add table
Add a link
Reference in a new issue