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VISUALIZACION/node_modules/@elastic/transport/lib/pool/ClusterConnectionPool.d.ts
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77
VISUALIZACION/node_modules/@elastic/transport/lib/pool/ClusterConnectionPool.d.ts
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import BaseConnectionPool, { ConnectionPoolOptions, GetConnectionOptions } from './BaseConnectionPool';
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import { Connection, ConnectionOptions } from '../connection';
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export interface ResurrectOptions {
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now: number;
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requestId: string | number;
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name: string | symbol;
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context: any;
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}
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export interface ResurrectEvent {
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strategy: string;
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name: string | symbol;
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request: {
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id: string;
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};
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isAlive: boolean;
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connection: Connection;
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}
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export default class ClusterConnectionPool extends BaseConnectionPool {
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dead: string[];
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resurrectTimeout: number;
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resurrectTimeoutCutoff: number;
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pingTimeout: number;
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resurrectStrategy: number;
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static resurrectStrategies: {
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none: number;
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ping: number;
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optimistic: number;
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};
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constructor(opts: ConnectionPoolOptions);
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/**
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* Marks a connection as 'alive'.
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* If needed removes the connection from the dead list
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* and then resets the `deadCount`.
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*
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* @param {object} connection
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*/
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markAlive(connection: Connection): this;
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/**
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* Marks a connection as 'dead'.
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* If needed adds the connection to the dead list
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* and then increments the `deadCount`.
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*
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* @param {object} connection
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*/
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markDead(connection: Connection): this;
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/**
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* If enabled, tries to resurrect a connection with the given
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* resurrect strategy ('ping', 'optimistic', 'none').
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*
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* @param {object} { now, requestId }
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*/
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resurrect(opts: ResurrectOptions): void;
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/**
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* Returns an alive connection if present,
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* otherwise returns a dead connection.
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* By default it filters the `master` only nodes.
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* It uses the selector to choose which
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* connection return.
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*
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* @param {object} options (filter and selector)
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* @returns {object|null} connection
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*/
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getConnection(opts: GetConnectionOptions): Connection | null;
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/**
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* Empties the connection pool.
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*
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* @returns {ConnectionPool}
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*/
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empty(): Promise<void>;
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/**
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* Update the ConnectionPool with new connections.
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*
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* @param {array} array of connections
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* @returns {ConnectionPool}
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*/
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update(connections: Array<Connection | ConnectionOptions>): this;
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}
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