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BACK_BACK/node_modules/node-addon-api/doc/object.md
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# Object
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The `Napi::Object` class corresponds to a JavaScript object. It is extended by the following node-addon-api classes that you may use when working with more specific types:
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- [`Napi::Value`](value.md) and extends [`Napi::Array`](array.md)
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- [`Napi::ArrayBuffer`](array_buffer.md)
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- [`Napi::Buffer<T>`](buffer.md)
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- [`Napi::Function`](function.md)
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- [`Napi::TypedArray`](typed_array.md).
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This class provides a number of convenience methods, most of which are used to set or get properties on a JavaScript object. For example, Set() and Get().
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## Example
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```cpp
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#include <napi.h>
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using namespace Napi;
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Void Init(Env env) {
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// Create a new instance
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Object obj = Object::New(env);
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// Assign values to properties
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obj.Set("hello", "world");
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obj.Set(uint32_t(42), "The Answer to Life, the Universe, and Everything");
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obj.Set("Douglas Adams", true);
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// Get properties
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Value val1 = obj.Get("hello");
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Value val2 = obj.Get(uint32_t(42));
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Value val3 = obj.Get("Douglas Adams");
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// Test if objects have properties.
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bool obj1 = obj.Has("hello"); // true
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bool obj2 = obj.Has("world"); // false
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}
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```
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## Methods
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### Empty Constructor
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```cpp
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Napi::Object::Object();
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```
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Creates a new empty Object instance.
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### Constructor
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```cpp
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Napi::Object::Object(napi_env env, napi_value value);
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```
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- `[in] env`: The `napi_env` environment in which to construct the Value object.
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- `[in] value`: The C++ primitive from which to instantiate the Value. `value` may be any of:
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- bool
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- Any integer type
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- Any floating point type
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- const char* (encoded using UTF-8, null-terminated)
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- const char16_t* (encoded using UTF-16-LE, null-terminated)
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- std::string (encoded using UTF-8)
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- std::u16string
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- Napi::Value
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- napi_value
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Creates a non-empty `Napi::Object` instance.
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### New()
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```cpp
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Napi::Object Napi::Object::New(napi_env env);
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```
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- `[in] env`: The `napi_env` environment in which to construct the `Napi::Value` object.
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Creates a new `Napi::Object` value.
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### Set()
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```cpp
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void Napi::Object::Set (____ key, ____ value);
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```
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- `[in] key`: The name for the property being assigned.
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- `[in] value`: The value being assigned to the property.
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Add a property with the specified key with the specified value to the object.
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The key can be any of the following types:
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- `napi_value`
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- [`Napi::Value`](value.md)
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- `const char*`
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- `const std::string&`
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- `uint32_t`
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While the value must be any of the following types:
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- `napi_value`
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- [`Napi::Value`](value.md)
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- `const char*`
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- `std::string&`
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- `bool`
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- `double`
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### Get()
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```cpp
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Napi::Value Napi::Object::Get(____ key);
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```
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- `[in] key`: The name of the property to return the value for.
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Returns the [`Napi::Value`](value.md) associated with the key property. Returns the value *undefined* if the key does not exist.
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The `key` can be any of the following types:
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- `napi_value`
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- [`Napi::Value`](value.md)
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- `const char *`
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- `const std::string &`
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- `uint32_t`
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### Has()
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```cpp
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bool Napi::Object::Has (____ key) const;
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```
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- `[in] key`: The name of the property to check.
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Returns a `bool` that is *true* if the object has a property named `key` and *false* otherwise.
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### InstanceOf()
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```cpp
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bool Napi::Object::InstanceOf (const Function& constructor) const
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```
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- `[in] constructor`: The constructor [`Napi::Function`](function.md) of the value that is being compared with the object.
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Returns a `bool` that is true if the `Napi::Object` is an instance created by the `constructor` and false otherwise.
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Note: This is equivalent to the JavaScript instanceof operator.
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### DefineProperty()
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```cpp
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void Napi::Object::DefineProperty (const Napi::PropertyDescriptor& property);
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```
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- `[in] property`: A [`Napi::PropertyDescriptor`](property_descriptor.md).
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Define a property on the object.
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### DefineProperties()
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```cpp
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void Napi::Object::DefineProperties (____ properties)
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```
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- `[in] properties`: A list of [`Napi::PropertyDescriptor`](property_descriptor.md). Can be one of the following types:
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- const std::initializer_list<Napi::PropertyDescriptor>&
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- const std::vector<Napi::PropertyDescriptor>&
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Defines properties on the object.
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### Operator[]()
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```cpp
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Napi::PropertyLValue<std::string> Napi::Object::operator[] (const char* utf8name);
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```
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- `[in] utf8name`: UTF-8 encoded null-terminated property name.
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Returns a [`Napi::PropertyLValue`](propertylvalue.md) as the named property or sets the named property.
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```cpp
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Napi::PropertyLValue<std::string> Napi::Object::operator[] (const std::string& utf8name);
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```
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- `[in] utf8name`: UTF-8 encoded property name.
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Returns a [`Napi::PropertyLValue`](propertylvalue.md) as the named property or sets the named property.
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```cpp
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Napi::PropertyLValue<uint32_t> Napi::Object::operator[] (uint32_t index);
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```
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- `[in] index`: Element index.
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Returns a [`Napi::PropertyLValue`](propertylvalue.md) or sets an indexed property or array element.
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```cpp
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Napi::Value Napi::Object::operator[] (const char* utf8name) const;
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```
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- `[in] utf8name`: UTF-8 encoded null-terminated property name.
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Returns the named property as a [`Napi::Value`](value.md).
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```cpp
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Napi::Value Napi::Object::operator[] (const std::string& utf8name) const;
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```
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- `[in] utf8name`: UTF-8 encoded property name.
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Returns the named property as a [`Napi::Value`](value.md).
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```cpp
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Napi::Value Napi::Object::operator[] (uint32_t index) const;
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```
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- `[in] index`: Element index.
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Returns an indexed property or array element as a [`Napi::Value`](value.md).
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